Showing posts with label Girl Gaming. Show all posts
Showing posts with label Girl Gaming. Show all posts

1.17.2013

The Way to Kumas Part IV

IV.
      Glyphs could be seen running along the walls near the ceiling and the floor, glowing with the same light as that coming from the decapitated head. There were images of cattle, birds, fish, mountains, forests, and people. As well as something else. It had the body and arms and legs of a human, but the symbol was twice the size, and it was headless. This unsettling creature's image was scattered amongst the images of landscape and animals.
      Their guides traveled fast indeed for people who had never been to the place. They passed a dark corner from which came a clicking sound followed by a blast of air. Something heavy hit Growgash in the shoulder and she cried out in rage, spinning deftly with sword in hand. Before her in the gloom, large almond shaped eyes floated burning with a wild green light. The thing hissed and a skittering of many armored feet sounded as the eyes rushed forward. Her sword sliced the air before her and clattered against what felt like twin blades.
      The eyes now rose upward to where the ceiling must be. And then the boy warrior was in front of her, sword in hand. The glowing orbs dodged to the right and he took a chance to swipe at the thing, only for it to back off to the left. It seemed to size him up as he edged forward with a double grip on his blade.
      “Don't be a fool, boy,” the half orc sneered. “It's just playing with you.” The youth seemed to pay no attention. The boy was a distraction and as he hopped lightly about she considered the thing in front of them. Her mother's studies had taught her enough, that a thing with a head and and legs may not have a neck. But if it has a front, it should have a back....
       Behind them were Jaxom and the monk and his apprentice. “Monk!” she whispered harshly. “When I give the word, release the light at that thing. Blind it!” His motionless form left her with little hope as she moved around to the back of the thing. A yell came from the front as the beast lounged forward, providing the perfect opportunity for the half orc. She scrabble up the slippery scales of it's back. Blackness still surrounded them when the crunch of a mortal wound broke the stillness. Then came a “thwak” as Jaxom's sword hit against the armored hide.
      Where is that blasted priest! Even as Growgash raised her blade, she felt the beast shift beneath her. It reared, and a blaze of light flashed, illuminating the pathway behind and casting the beast in silhouette. The great sword of the half orc sliced an arc in front of her, but as the head toppled she made sure to turn away from the light. Everything plunged into darkness then and she could feel the lifelesss body of the beast sink to the ground.
      “Jaxom?” Growgash tried to peer ahead of her, where there seemed to be a figure curled up in a corner. When she touched it, there was only a sticky wetness.
      “Help...” came a spluttering gasp. It was the young mercenary huddled in a ball against the glyphs. There was no help for him now, so the half orc finished him off with a thrust of her sword. Then she turned to follow the glyphs down a steep passage. It seemed like hours, and still there was no sign of Jaxom or the priest and his ward. The fragments of other strange symbols began to appear at chest height. She knew the breaking of these letters meant the breaking of spells, especially those wards against intrusion. The broken writing became more erratic and cluttered until it covered the ceiling and floor. No one was meant to come down here, the orc warrior thought. Why so much protection? What was down here? And where were the others?
      Ahead came shouts and then a bright light illuminated the corridor. Growgash stepped through an archway into an illuminated room. Jaxom was there stumbling backward until he hit the wall behind him. He was clutching his eyes. In the center of the room was the priest, his apprentice kneeling before him. From within the sleeve of his robe, the mage pulled a sinister blade and held it under the boy's chin. Then he glared at the half orc woman.
      “The way to Kumas is paved with blood and bones!”

10.23.2012

The Way to Kumas Part III

III.
     The breath of the travelers came heavy now. It felt as if they had been running for days, although the night sky had yet to lighten to dawn. Flanking Growgash, the two older men struggled to keep pace. Finally the one with beard turned to shout across to her.
      “This jaunt is not for me!” The other looked across from the other side of the half-orc.
      “Indeed, cousin, 'taint for me, either. What say we make our stand here?” The one with the scar over his eye answered. Jaxom pushed them on with Growgash at the rear. She glanced back and saw their shadowy pursuer rise up upon the two men and over them. Then there were angry shouts. The darkness seemed to rush over the two only to leave them standing astonished, but unharmed. They turned back to glare furiously at their escaping comrades, soundless curses on their lips.
      The half-orc turned to look ahead of them, and her eyes met the priest’s.
      “If it catches us, we will be dead,” he said with certain fear in his eyes. “We make for the temple. Once there we will be...” And he continued on with redoubled speed, as if Hell itself were at his heals.
      “We will be what, old man?!” but her scream was lost as all five dashed haphazard through the thick undergrowth. Beside her, she saw the young soldier go down, and leaping a broken tree, she scooped him up and flung him over her shoulder. “Stop struggling, little pig, or I'll throw you to the wolves behind us.” And indeed, there were wolves behind them now. The half orc could hear the familiar snarling growls, but she dared not look back no matter what fantastical shape their pursuers took.
      Ahead their salvation loomed in the form of a stone door built into the side of a small overgrown knoll. The priest and his boy stopped short, just long enough for the former to slice his thumbs and press them into the stone on opposite sides of the entrance. Then they were greeted with darkness ahead and from behind, but to Growgash, the entrance to the tomb was a bit less animated than their enemies. She regretted this thought with a last push into the stifling blackness. Safe but not safe.
With a thud, she dumped her load upon the warm stone floor and approached what looked to be the silhouette of Jaxom. The bag the priest carried glowed blue with just enough light to guide their way.
      “What is this place?” the man asked their wards, his eyes flashing angrily in the dark. “And what of the others left behind?”
      The apprentice boy turned to them, “Worry not of them. They were dead before, and are still now. Their shares are yours. If you live. If we live.” He turned to his master and the old man nodded.
      “What do you mean? They looked alive enough back there,” Growgash heard herself say.
      “Yes, the trick is to convince them they are alive.” With that, the boy and his master turned to move further into the tomb. “This is the place of our gods. We will not be safe here.” His young, high pitched voice echoed through the passage. Behind her, Growgash felt the hand of the young mercenary grope at her shoulder.
      “Wh-Where we goin'?” his voice wavered.
      “Forward,” the half orc turned to follow the others before the light could grow much dimmer.

10.13.2012

Lounge L33ts Episode 4: The Prancing Pony

We manage to get Randy to play LOTRO, Sarah Bloy joins us to bestow some Tolkien wisdom, and we hear the Tale of the Bag of Devouring (it involves a dragon).

10.07.2012

Liunge L33ts Episode 2: The Ski Chalet Part 1

     I think we spend more time reminiscing about City of Heroes/Villains, than we do berating NC Soft for...well...being assholes and shutting down the game in late November. I'm sorry if you're tired of hearing the CoH community voice their disapproval over the game's closure. I disagree with Ran-san (aka "Nomiru" in previous posts), I know the game wouldn't have been around forever. Eventually everything ends. This was not the way to end it though, and NC Soft has only themselves to blame for the bad PR. However, even after all that, I'm still going to play Guild Wars 2. I figure I paid for it, there's no subscription, and I'm pretty sure I can enjoy the game without paying into the cash shop, so why not? I've only managed to log about 2 hours of gameplay, but it was fun enough to make me want to return.
     This episode, I also introduce Eric "Setzer" Craig, the current Head of Registration for Geek.Kon 2013 as one of our guests. He's been playing CoH for quite a while and I hope I can have on in future episodes to discuss other MMO's.
     We wind up touching on a wide variety of topics this episode including Tabula Rasa, Korean Grinders, esports, The Secret World and other Funcom games, etc. As always, polite, constructive criticism is welcome, as this show is still very much a work in progress.


9.27.2012

Lounge L33ts Introduction


     So why am I doing this? Well, I've been sitting on the sidelines for a while, enjoying other people's webseries and podcasts, always with an itch to try something of my own. I have always wanted to do a Let's Play series, however I don't feel that I could bring anything new to this over saturated field. At least not just yet. Video games are my latest interest, but I wanted to do something I felt hadn't been overdone. I don't know of any webseries that focus exclusively on recording  podcasts/vlogs from within taverns and bars in MMO's. I'm sure they exist. I know some shows will do a live streaming broadcast of at least one episode from within an MMO or other web based game. But when compared to the glut of Let's Plays, Playthroughs, and Walkthroughs out there, it still feels like a novel idea. At least to me, anyway.
     When I have a question about a game, "Mad" Matt Winchell and Randy "Ran-san" McCullick are usually the people I go to along with Robert "bob" Laib and "Drenivian." So I naturally turned to Matt and Ran-san as guests for the first episode which took place in Anarchy Online's The Grind bar, Atlantean server. For now, the series will probably just focus on me and my friends sitting around in various bars and taverns in our favorite MMO's. I have no idea how people will react, though. So far, I'm assuming people with either like it, or think it's boring and move on to something else.
     There are quite a few bugs to work through still. The pilot episode was the first time I uploaded a video to Bliptv (I've only ever uploaded one video to Youtube before this). It was the first time I tried to record video game footage with FRAPS (it failed and I wound up having to rely on Matt's backup footage). It was also the first time I'd used Sony Vegas Movie Studio HD (or other video editing software) to edit a video, and the first time I used Total Video Converter (rather than TsunamiEnc, which I used in 2006 to make my own DVD's). Bliptv also wanted me to come up with promotional materials, which I was kind of expecting. However, screencaps of the episode, while they worked well for filler on the Facebook page, would not do for the actual show's webpage. Fortunately I came up with the basic idea of the beer and martini glasses lit up in neon under the "Lounge L33ts" title. We'll see how this goes.
     Monday (10/1/2012) Tuesday (10/2/2012), I plan on doing the show again with Ran-san and Matt, and maybe a couple other people. We'll be in City of Heroes, Pocket D, Virtue server to discuss last month's shocking reveal of that game's shut down at the end of November. You can tune in to new episodes on Bliptv:
http://blip.tv/romeomoon

I also have a Facebook group set up here: http://www.facebook.com/LoungeL33ts

"The lounge is open 24 hours with no age limit."

9.18.2012

Let's Play Borderlands Episode 9

Surprisingly, Sledge was a lot harder this time around. When we first fought him, he went down pretty quickly with my Soldier and Matt’s Hunter. It could just be that our load outs weren’t the greatest, or that we pretty much just charged in there thinking it’s be easy again. We may have been a higher level in first playthrough, too. I did notice a lot of henchmen around Sledge that didn’t seem to be there the first time. In other words, we wind up dying…a lot. I haven’t sat down to watch this episode yet, but I’ll post if I see anything which may have caused this.


Let's Play Borderlands Episode 8

This one…This is still a pip to get through, although we had more trouble with the bandits this time rather than the skags. I also have to remember to let the tank do their job and re-release the turret in a timely manner.

9.12.2012

Fight for City of Heroes!


     If you had asked me which game, City of Heroes or Anarchy online, was most likely to shut down first, I would not have guessed City of Heroes. And yet here I am, writing about something I never figured I'd be writing about. I was on Skype when my friend “Namiru” messaged me: “GW2?” which was the status on my profile. I told him that I had picked up the game at the behest of one of my coworkers, despite also playing both The Secret World and World of Warcraft. I was interested in the fact that GW2 had an open world system in place, rather than the persistence based world from GW1. To which Nam responded: “I'm not TOUCHING anything NCSoft made after what they pulled today.” That's when I found out they were shutting down City of Heroes/Villains/Rogues in November. You can read the official notice here:
      I was totally shocked, as were many other devoted players. I did notice a decrease in population between when I joined on May 19, 2008, and when the Dual Pistols power debuted (for those who pre-purchased the Going Rogue expansion) around March 2, 2010. After that, the population seemed to spike and fall again until Going Rogue finally hit. I noticed yet another spike ending in a plateau in November 2011, when the game went Free-to-Play/Freemium. At first, nearly all the servers were in the red, but by the time I came back to game they had returned to either green (low) or yellow (medium). Occasionally on the weekends, Freedom and Virtue would reach red or be grayed out as full. Still, after the conversion to the f2p model, the population on Virtue seemed to remain substantial and never dip as low as it was in mid-2009.
      Once the rage around the fact that I had just spent $143 for a 1 year sub, only to get about 7 months of game play out of it had subsided, the questions started surfacing. What was going to happen to all the proposed content? Hadn't the team at Paragon Studios just added the new Staff Fighting, Water Blast, and Plant Affinity power sets? Weren't they working on new content for Praetoria? Might there actually be a City of Heroes 2 planned that would make them do this? And most of all: “Why?”
      Most people I've talked to suggest that it's financial. I find that hard to believe, though. As stated before, several new and intriguing power sets had been introduced, along with new enhancements, inspirations, travel powers, emotes, and some very detailed costume sets. There was also the Blockbuster Summer event where the players participated either in gladiatorial combat in an arena, or in a casino heist. LOTRO has done a similar thing during their Yule Festival at the theater in Frostbluff. I saw many players partaking in these activities with cash shop products. Why keep developing an unsuccessful game for nearly a year instead of simply axing it and cutting losses?
      I think the most likely reason (cited by ChaosD1 on MMO Grinder:
http://mmogrinder.net/2012/09/02/r-i-p-city-of-heroes/#comments ) is to try to push players off of an old acquired IP on to Aion, a title more inline with the company's Korean “grindfest” themed MMO's.. Some people are suggesting in the comments of the above post, that Nexon may somehow be responsible. This theory is based on their buying up a significant amount of NCSoft's stock, effectively making them the biggest holder:


      For NCSoft's financial earnings, check here. I've not been patient enough to really sift through this information:

     I was on the Massively website looking up articles on this closing, and came upon one that asked what the reader's favorite memories of the game were. One of mine was when I first started playing and was running around a park to the North of Kings Row. Spotting a purple named enemy below me, I made a quick escape. Then out of curiosity, and the fact that it wasn't following me, I returned to carefully observe what I'd stumbled upon: the Clockwork “Paladin.” Over the years, I would catch a glimpse of someone fighting this Giant Monster, or see alerts of it's impending assembly. Once I even saw a solo level 50 controller take it down with pets.
     Kings Row was one of my favorite areas, although even Galaxy City had some fun nooks and crannies before the rock slammed into it. Gemini Park was where I first encountered my dreaded enemy, the Vahzilok Eidolan. At least in the lower levels. Valor Bridge in Independence Port was another favorite hangout, especially when you Super Jumped off the top down into the bay. Another fun place was Croatoa, the monsters there having also been used in the Halloween Event. They would jump out of the door every time you got a “trick,” whereas a “treat” earned you temporary costumes, inspirations, special salvage, etc. I'll also miss the Ski Chalet and trying to earn the special badge from the ski jump ramp. It was fun slipping and sliding all over the place! And the lodge at the top was great for sitting around and chatting with friends.
      Then there are all the things I never got to do, such as get a character to level 50, explore the Incarnate abilities, do a Task Force or Trial, not to mention fully explore the new Dark Astoria or Praetoria. Hell, my Praetorian is only level 15. There were ideas for future characters and rerolls of current heroes and villains, too. I was also working on a few CoH themed projects for the blog here such as a “Grand Tour” themed series where I explore various parts of Paragon City that might fly under people's radar, probably linking to Paragon Wiki for people looking to collect the exploration badges. Hopefully I can get a few screen caps of the House of the Wayward Soul super group base. I was also working on several character profiles such as the Vellum one posted.
      It seems most of the Legendary super group and my friends are giving Champions Online another try. Namiru says it's a bit better than when he last tried it. I have only just fired it up on the new gaming desktop, and am out of the tutorial zone with a CO version of archer extraordinaire, Elsie Dracona. I'm also going forward with the “Grand Tour” series, only it'll probably focus on LOTRO now, with maybe whatever I can get of CoH before it shuts down. I'll be taking screen shots of all the CoH characters I can unlock and putting up profiles of them.
      A lot of people also seem to be holding out for a last minute save for CoH from someone willing to buy the rights to the IP, the characters, and the engine. There is also talk of a fan run server. Author Mercedes Lackey, apparently a long time player, has thrown her support behind the campaign to keep the game going and there has recently been a large protest staged by players across 30+ instances of the Virtue server. TonyV has organized a special message board found here:

      A writing campaign has been organized on the Titan Network forums. The etiquette guidelines and addresses for CEO Mr. Taek Jin Kim can be found here:

     The heroes of Paragon City have always been there me. It's high time I be there for them.

8.22.2012

Gamepadding Through The Secret World


     I've been playing The Secret World off and on for the past month, or so. Everything was going well until I reached the first combat sequence after watching my character fall unconscious outside London's Ealdwic Park. This was when things got rather difficult, and painful, fast. The shooter style combined with the hotbar commands and tab targeting put a bit of a strain on my wrist. The result is that I stopped playing, did a little research, and found the following link on the TSW forums:


      From there, I downloaded the Xpadder program for about $10:

     Now I'm sure more than a few of you reading this know of other, better (free) programs and techniques for getting a gamepad to work with The Secret World. I'm also fairly positive the layout pictured isn't the most efficient. However this is my first time trying to set up a gamepad to work with a PC game, so this layout is very much a work in progress.


     What we see here is Set 1 of 3, where I try to put the most useful buttons such as main attacks, movement, tab targeting, and camera. When you first create a new layout, you can select from a list on the Xpadder website to load the image of the controller you are mapping, in this case a Logitech Gamepad F310. I made sure to register the movements of all the analog sticks and buttons with the program. I then went through and assigned key(s) from the keyboard to each button and each direction of the analog stick. The sticks can be assigned as few a 4 direction functions and up to 8, as well as defaults for W,A,S,D and the arrow keys. Clicking the little wrench will show you more options. In order to keep everything organized, I named the buttons after their function by clicking on the green “Abc” area in the Xpadder UI.
     I was able to also bind multiple keyboard functions to one button/analog direction as well. You can do this by clicking on the initial key you want to bind in the Xpadder keyboard interface, then going into the “Advanced” menu to add a second key bind. This helped in setting up the camera movement, since I could map the right click mouse button along with a direction:


     Now here comes the tricky part. Since there are a lot more keys for TSW than just the primary ones featured in Set 1, I needed to make a second Set. Once I created Set 2, I had to link it to Set 1 to be able to switch between the two. The forum post recommended using the “When Held” assignment to one of the triggers/bumpers. Instead, I played around with the “One Way Click” and “Two Way Click” options before realizing that all of these functions needed an anchor point between the sets involved. I decided to stick with the “When Held” function as it was the easiest to work with. I then went through and, still using the TSW forum post as a guide, assigned the next round of commands to Set 2:


     Finally, Set 3 focused on the basic functions of the mouse in interacting with the GUI:
 

     I plan on using this program to assign keys for Age of Conan, as well. Considering that game relies on tab targeting and directional assault on the enemy's flanks, it should come in handy. I hope this this post has been of interest.

8.02.2012

Let's Play Borderlands Episode 4

     In which Matt and I search down the memoirs of a lonely, misunderstood recoding device and have another bout with Bone Head. This time on film :D !

7.27.2012

The Way to Kumas Part II


II.
      Below the canopy of the trees, the sparks struggled through the kindling. Growgash snorted in frustration at the mercenaries' attempts to light a blaze large enough to roast their dinner. They had refused help from her and the priest and apprentice, not that their employers had really offered any. Jaxom spurned their company as he did not trust the look of them.
      With the blaze finally lit and the small game they'd caught eagerly devoured, the company settled for the night. Growgash drew first watch and Jaxom stayed with her as he was next. As she unsheathed her sword for cleaning, she noticed the blonde man inching towards her.
      “You're a brave one, to approach me when I have my sword out,” she eyed him.
      “You think I wouldn't notice you staring at me earlier. You orcs have curious taste in mates...” her ears pricked at his hot breath. “But you're attractive enough, and a good fighter.”
      “Unlike some I could mention...” she looked across into his dark eyes. Very few human men were equal to her height, let alone taller than her. The canopy of the dense forest trapped the heat from the day and her leathers were chafing badly. A bead of sweat dropped from the man's chin onto her hand. On the other side of the fire there was movement.
      The priest and his apprentice awoke and took up positions on opposite sides of the fire. Then steepling their fingers they began to mutter in unison. The younger mercenary peered from under his blankets nervously while his companions buried themselves in irritation. Abruptly the chanting stopped but the two worshipers remained at their posts. From the corner of her eye, Growgash saw a spider's silken web stretch and billow outward without aid of a breeze. Indeed, the air all about them seemed deathly still and the fire seemed dimmer by the moment.
      Beyond the ring of protection black shapes formed and lumbered closer. Growgash and Jaxom lept up, swords ready as the older men rubbed sleep from their eyes and crawled to their weapons. No matter how tightly the younger man held his sword, the blade quivered in his grip. Now the shadow figures towered over them, still obscured by the darkness despite the rapidly dwindling fire.
Simultaneously the priest and his charge jumped to their feet.
      “Leave! Now! We cannot hope to fight these beasts!” and they did so, dashing away from the fire. For a moment the shadowy figures arched over the blaze, then swallowed it in pursuit. There was still light, however. Ahead of the soldiers, Growgash saw the bag slung over the priest’s shoulder. It glowed brightly with the same blue light from before. What's more, it was moving, as if a knot of snakes were writhing inside.

7.11.2012

Let's Play Broderlands Episode 2

"Mad" Matt Winchell and I continue on to Skag Gulley. What will we find there? Treasure? Weird alien creatures? Rogue human elements? Yes!


7.03.2012

City of Heroes Profiles: Vellum


 
“A shadow slipping from corner to corner.
A glimpse of darkness in the night.
A curious little stranger in this strange world.
Only Vellum knows his own might.”

      I've been leveling Vellum for quite a while now. He is a Dark Melee/Dark Armor Tank created in 2009, around the same time my friend Bob created the super group House of the Wayward Soul. A living shadow visiting from a distant void, Vellum fit right in with the House's theme of strange and off the wall characters. He's been raiding the fridge, “borrowing” salvage supplies, and teleporter hopping ever since.
Vellum atop a building in Steel Canyon

      Vellum was created during a time of turmoil and altitist. Restlessly, I moved from character to character, experimenting with different power sets and trying to stay alive in a city that wanted my heroes (and villains) dead. I remember the first build, a haphazard application of slots to powers I didn't need. In particular, I selected the stealth pool power, which was later overshadowed by a similar invisibility power in the Dark Armor set, making it redundant. This was in addition to a myriad of enhancements that, while they fit with the powers, didn't play well with each other. In other words, while Vellum could do damage, he couldn't hit, couldn't block, and suffered from a massive drain of endurance every time he activated his shields or threw a punch. Vellum couldn't survive, and thus, was a failure of a tank. Out of frustration, I shelved him and moved on to other characters.
      Then “Drenivian” came to the rescue. Dren, also known as “Ed Boy” or “Edward” is a real life friend of mine (as well as that of Matt, Bob, and “Namiru”), whom I first met at the University of Wisconsin Anime Club in 2003. Dren was able to walk me through a quick repec of the character and also took me and Matt through some missions to learn how to tank properly. I also started crafting Set Invention Origin enhancements to improve multiple aspects of a power at once.
      But now we get to Vellum's origin. He is a living shadow from another dimension where only two light sources exist amongst the darkness. Every now and then, these two light sources cross over each other and wipe out most of the darkness between them.

      Vellum's people have been visiting Earth and other similar planets for quite some time now. His interest is in studying human society, and where better than Paragon City? Here, he can observe humanity at its best, and its worst, as well as how humans deal with attacks by outside forces. The Rikti are invading, although what they want is yet unknown to our hero.
      Being a living shadow, Vellum can take on various shapes and forms, including a flying beast. 

He's even able to manipulate darker colors to create his near human angelic female form.

 At first he was only able to travel and explore his surroundings at night, due to the brightness of an Earth day. 

Even then, he had to be cautious about traveling through underpasses and under street lights, for fear of disappearing. There is a solution, though. Vellum has begun pouring himself into human clothing and wearing a rubber mask. He hasn't quite gotten certain aspects of the human body down, particularly eyes.

      During his travels at night, Vellum has had his share of run ins with the Clockwork, in many of their forms.

 He's also had to tough it out with Trolls, villainous societies bent on world domination, and centurions. Civilians have nothing to fear from him, although his appearance maybe strange. So if you see an odd looking man with eyes black as a void, don't be afraid. It's only Vellum, and he's just curious about you.


6.29.2012

Borderlands Let's Play: Opening

     Last November, "Mad" Matt Winchell and I filmed a good chunk of the Zombie Island of Dr.Ned DLC for Borderlands. We were hoping to wrap up it up this summer and move on to something else. Except for one problem. A friend of mine was nice enough to build me a gaming desktop, including transferring files and programs onto the new machine. When I went to start up Borderlands, it told me the files located on the computer were newer and larger than the files in the Steam cloud storage. I decided to upload the newer files to Steam cloud and ...found all my characters had been replaced by a single level 45 Siren. Apparently my friend's files had been uploaded in place of mine, plus I was logged in on her account for Co-Op play as well. So, Matt and I have decided to start over and here is a sneak preview of the result:

6.25.2012

On to Azeroth


     I've been meaning to give World of Warcraft a shot for a long time. I tried playing it on a trial account a few months ago with Matt Winchell. We stopped after about 5 minutes of playing when Matt realized we couldn't team together as freebie players. Matt couldn't wait to jump, as he hates what he sees as grindy quests. The thing is, I see the same kind of quests in LOTRO, City of Heroes, and even Anarchy Online. In most cases, this is because of the popularity of WoW. I want to experience what everyone else seems to be experiencing so that I can talk about it a little more at the MMO Worlds panel I'm running at Geek.Kon this year.
     So why wasn't I playing back when it was newer? I was interested, that's for sure. But I was also hearing very disturbing things about it. Back in 2008, I heard about someone's roommate getting so into it, that they never new they had failed out of college. Horror stories like this kept me away from the game until recently.
     However, I've been playing MMO's for quite some time now, and nothing too serious has happened. My bank is a little more drained, especially on account of all the free-to-play games. I'll let you think about that for a sec. Plus, if I stick to a trial account again, I'll still get a feel for the game that really pushed MMO's into the mainstream, even if it's in a limited way. Wish me luck!

6.24.2012

Geek.Kon 2012 Links of Interest!

Barbarian Wizard Geekbot

     Well, the time has come to start pimping out the annual Geek.Kon convention! Geek.Kon is an anime, scieince fiction, fantasy, tabletop gaming, and video gaming convention based out of Madison, WI. This year we will be on September 7-9th at the Madison Marriott West. Also, this year's theme is "Geekdom is Magic!"

     To register for day passes, go here:
    Registration Form
     To sign up to run a tabletop game (must register for day passes first):
    Tabletop Game Registration
     To register to run a panel, go here (must register for day passes first):
    Panel Registration

     We've got a few great Guests lined up as well, plus a great event known as Kon.Quest! We can't forget the contests, either:

      What better way to fly the flag of your favorite fandom, than by participating in our Fanfiction contest? (Also, how's THAT for alliteration?)

     But perhaps you're  more of the visually oriented person. If so, enter our Fanart Contest!

     Other Events soon to come are the Geek.Show talent show, the AMV Contest, Karaoke, Mixer, and, of course, Rocky Horror Picture Show! I hope to see you all at the con!

4.26.2012

Odyssey Con 12: Brought a Friend

     This past weekend, I had the pleasure of attending Odyssey Con 12: Apocalypse Cow. It's a Science Fiction literature and tabletop gaming convention held every year in April at the Radisson Hotel in Madison, WI. It also sports a suite converted into an animation viewing room, a consuite (with hot dogs, pizza, chips, bagels, donuts, candy, coffee, soda, and homemade miso soup), a LAN, a Dealer's Room, an Art Auction, and five panel rooms. This year's guest included Larry Niven, Steven Barnes, and Kenneth Hite.
     I first heard about Oddcon back in 2007, when the fact that it existed surfaced as I was helping plan Geek.Kon. After finishing work on my own convention, I registered for Oddcon 2008 and only then did I notice they had George R.R. Martin lined up as a guest. I've been going ever since (with the exception of 2009, when No Brand Con in Eau Claire, WI fell on the same dates).
     This year, I was able to bring a friend, "Mad" Matt Winchell. I mostly go to this convention for the panels, as the panelists are entertaining and the subject matter is engaging. I'd have to say one of my favorite panelists are Richard S. Russel who's Science Fiction movie reviews can be subscribed to by sending a blank email to: RSRSFMR-subscribe@yahoo.com. We went to his "Fantasy Films of 2012: The Year of the Superhero" on Friday night, and found out about a few films that had flown under our radar. In particular, I'd like to check out I am Number Four and "The Skin I Live In. Biutiful topped the list for best fantasy film of 2012, and Uncle Boonmee Who Can Recall His Past Lives was at the bottom. This surprised me, especially since Uncle Boonmee received such critical acclaim, so I think I'll check it out and make my own decision. The winner of the Muzzy award for worst movie of the year went to The Smurfs. I'll never forget the look on Richard's face when someone complained that they actually liked the Smurfs movie! Overall this was a fun panel with mandatory audience participation.
     Other panels we attended on Friday were: "Deconstructing Green Lantern," focusing on the less than stellar new movie; "Combat in SF" which we were late for, but seemed to mostly discuss incorporating realistic armed and unarmed combat into your writing; and "TEOTWAKI: Literature."
     There were two panels focused on the theme of The End Of The World As We Know It, one in literature and the other in mass media. This discussion focused on Truly Apocalyptic fiction, where nothing survives; the Post-Apocalyptic fiction, with some vestiges of society remaining, and Metaphorical Apocalyptic fiction, which tells of the death of certain philosophical ideas. I was particularly interested in the third category, since matters of the mind seem to intrigue me more than physical challenges. Some of the themes from this category included: death of spontaneity (Brave New World), death of idealism (The Once and Future King), death of freedom (1984), death of corporeality (Childhood's End), and the death of biology (Do Androids dream of Electric Sheep?). Sunday featured another TEOTWAKI panel, this one focused on television, movies, video games, and media other than literature.
     Saturday saw Matt help in setting up the AV for the "Moons of Barsoom" panel. It was a good thing, too, as this panel featured a slide show of past cover artwork dating from when the Edgar Rice Burroughs Barsoom series was published. Apparently, A Fighting Man of Mars has been cursed with the largest amount of poorly drawn cover art. "Are we becoming Earth-bound in media SF&F?" had panelist Janet E. Lewis demand "more weird aliens in space!" One of the other panelists, Patrick Tomlinson, pointed out that much of Sci-Fi and Fantasy seem less fluffy and more character oriented and were better for it. Although I like series like A Game of Thrones, some stories can become a little too soap opera like and begin to drag if they aren't done right. I, too, yearn for the days when aliens and spaceships dominated the large and small screens. I had forgotten how much campy fun the original Battlestar Galactica was. Looking at it now, I see the old series as almost an ersatz Star Wars Expanded Universe. "SF on TV" was another Richard S. Russel panel examining what was new, cancelled, and ongoing this year with Science Fiction television. I managed to film at least half an hour of the "Star Wars vs. Star Trek" panel which was a lot of fun. "The Hobbit after 75 yrs" was all right, but I felt it could have been a little more comprehensive. We fairly tired so we skipped out on the Guests of Honor speeches, the DJ and guest band (Sparklef*ck), and the drumming circle and headed home for the night.
     On Sunday, we attended the "D&D 5th Edition Wishlist" panel, where we compiled a list of things we'd like to see in the next edition of the Dungeons and Dragons pen and paper RPG. Rewards for diplomatically finding a way out of a situation rather than fighting, bonuses for supplemental work like crafting, and the ability to buff into gear and items were all mentioned. As was THACO. Next we stayed in the same room (Mooshenko's) for "The Muse Feels No Respect" which focused on where us creative types draw our inspiration, especially concerning copyrighted material. One of the panelists pointed out how disappointed she was that someone had retyped one of her poems word for word on their blog without asking permission. Jim Frenkel, an editor for TOR books and a favorite panelist of mine, mentioned that technically titles for books couldn't be copyrighted as long as the font and general design of the title was differed from any other books with the same title. "So, technically, you could title your book The Lord of the Rings!" Afterward, we headed to the "TEOTWAKI: Media" panel. However, in order to make it to the Geek.Kon meeting and get some dinner, we had to miss the "Game of Thrones SPOILERS" panel and Closing Ceremonies.
     In the end, I had a good time, captured quite a bit of footage, and got to see my friends, some of  who were experiencing the con for the first time have a good time. If you are ever in Madison, WI around Spring time, check out this convention. It's a smaller event (only about 400-500 attendance) compared to some of the cons I've been to which have attendance in the thousands,, but there's plenty of fun to be had.