Each of us had played a little of WoW a long time ago, but it never managed to keep us interested. Now, Barry, Matt, and I have gotten around to playing it again, including some of the new content in Mists of Pandaria. So what is it that has us hooked now? Grab your racing ram and let's all head on over to The Wyvern's Tail and Brewfest 2013 to find out!
Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts
10.06.2013
Lounge L33ts Episode 10: The Wyvern's Tail
Labels:
Blizzard,
Inn,
Lounge L33ts,
Matt Winchell,
MMO,
podcast,
Romeomoon,
RPG,
The Wyvern's Tail,
video game,
videocast,
World of Warcraft,
WoW
Location:
Madison, WI, USA
6.21.2013
Lounge L33ts Episode 9: Bastion Guild Hall
What's this? A serious discussion on the gameplay and storyline of
Scarlet Blade? Well sort of...Ran shows up in his Weefleboy persona
again as we discuss our favorite classes, the plot behind the warring
factions, the ideas behind adult MMO's, and the affects of gold farming
in general.
Labels:
Anime,
Bastion,
Enocia,
FRAPS,
Gaming,
Lounge L33ts,
Matt Winchell,
mature,
MMO,
Ran-san,
RPG,
Scarlet Blade,
Sci-Fi,
video game
Location:
Madison, WI, USA
5.08.2013
Lounge L33ts Episode 8: Reets Retreat - The Glass Floor Room
For the second season premiere, we try something a little different: and
improvised (kind of) RP session. Weefleboy schools us on the
professions available, shows off his shiny new smurf suit, and refuses
to address some intimate questions on the details of his operations.
Meanwhile Pinqi wonders if he/she's chosen the right path in life, and
Mad Matt shows off his gun. It's anarchy, I tells you! Anarchy Online!
Also make sure to check out our Youtube channel! https://www.youtube.com/user/LoungeL33ts/about
Also make sure to check out our Youtube channel! https://www.youtube.com/user/LoungeL33ts/about
Labels:
Anarchy Online,
Barleet,
bliptv,
Bob Marleet,
Gaming,
Lounge L33ts,
Mad Matt Reviews,
Matt Winchell,
MMO,
Professions,
Reets Retreat,
RPG,
Sci-Fi,
video game
Location:
Madison, WI, USA
4.29.2013
State of Blog 4/29/2013
Hello all! I just wanted to let everyone know what was going on and the plans for the future of the blog.
Some bad stuff went down this past winter for both my self and my friend, Randy, with whom I do the Lounge L33ts podcast. Around the end of January, my mom suffered a severe heart attack. She thought she only had the flu, even though my dad felt there was more to her symptoms. She wound up waiting three days to go to the Emergency Room (it's commonly recommended to seek aid within ninety minutes), thus more damage was done to her heart. She was in Bay Area Aurora for a few weeks, and had a triple bypass surgery that turned into a double bypass. Then she was transferred down to St. Luke's in Milwaukee and stayed there for another couple of weeks. Before all was done, her heart had gotten down to ten percent strength and there was talk of a possible transplant. However, with help from a pacemaker/defibrillator she has gotten stronger and is at home now. In fact, she has recovered so quickly that the doctors don't think she'll need a transplant anymore.
During all this, I dropped everything thing and was planning on moving back home, but my friends and my aunt helped convince me otherwise. Madison is decent city with a lot of culture, and I have built up a support network of friends and co-workers. I have a life down here that I'm not quite so willing to give up. While I'm a little apprehensive when it comes to affording this life, I at least have steady income from a reliable job. I just need to budget better.
And here we get to Randy's troubles. I won't go into too much detail, but Randy lost the roof over his head and has had to move in with my friend Bob and Bob's parents. He is trying to get on Social Security while at the same time working on his resume and, hopefully, job hunting.
I have posted a brief video on the situation with the Lounge L33ts podcast here:
http://blip.tv/LoungeL33ts
We have the episode filmed, and I am currently editing it. In addition I have set up a Lounge L33ts email and Youtube account which will soon be seeing activity. I'm planning on uploading the latest episode, then going back and posting the first season episodes in between to help people get caught up. We're going to try something a little bit different: roleplaying sessions. It won't be every episode, but every now and then, we will hop on as our characters and give their point of view on what's happening within their world. There will still be regular episodes where we talk as our selves, but this will help provide a little variety.
I'm still working on the final part for "The Way to Kumas." I was planning to have it finished quite sometime ago, but then my mom had her emergency. I want to have an ending that wraps up the situation for the characters but allows for further stories to develop off of it. My aunt has told me it's "like Indiana Jones and the Kingdom of the Crystal Skull, except much better." I have yet to see the newer movie, but there does seem to be some similarities. I'm planning on being able to write my next short story within a month.
And so that's what has been going on lately. Between my mom's heart attack, possibly moving back home, and helping Randy move, the blog has been a bit empty. It's time to get back to work.
Some bad stuff went down this past winter for both my self and my friend, Randy, with whom I do the Lounge L33ts podcast. Around the end of January, my mom suffered a severe heart attack. She thought she only had the flu, even though my dad felt there was more to her symptoms. She wound up waiting three days to go to the Emergency Room (it's commonly recommended to seek aid within ninety minutes), thus more damage was done to her heart. She was in Bay Area Aurora for a few weeks, and had a triple bypass surgery that turned into a double bypass. Then she was transferred down to St. Luke's in Milwaukee and stayed there for another couple of weeks. Before all was done, her heart had gotten down to ten percent strength and there was talk of a possible transplant. However, with help from a pacemaker/defibrillator she has gotten stronger and is at home now. In fact, she has recovered so quickly that the doctors don't think she'll need a transplant anymore.
During all this, I dropped everything thing and was planning on moving back home, but my friends and my aunt helped convince me otherwise. Madison is decent city with a lot of culture, and I have built up a support network of friends and co-workers. I have a life down here that I'm not quite so willing to give up. While I'm a little apprehensive when it comes to affording this life, I at least have steady income from a reliable job. I just need to budget better.
And here we get to Randy's troubles. I won't go into too much detail, but Randy lost the roof over his head and has had to move in with my friend Bob and Bob's parents. He is trying to get on Social Security while at the same time working on his resume and, hopefully, job hunting.
I have posted a brief video on the situation with the Lounge L33ts podcast here:
http://blip.tv/LoungeL33ts
We have the episode filmed, and I am currently editing it. In addition I have set up a Lounge L33ts email and Youtube account which will soon be seeing activity. I'm planning on uploading the latest episode, then going back and posting the first season episodes in between to help people get caught up. We're going to try something a little bit different: roleplaying sessions. It won't be every episode, but every now and then, we will hop on as our characters and give their point of view on what's happening within their world. There will still be regular episodes where we talk as our selves, but this will help provide a little variety.
I'm still working on the final part for "The Way to Kumas." I was planning to have it finished quite sometime ago, but then my mom had her emergency. I want to have an ending that wraps up the situation for the characters but allows for further stories to develop off of it. My aunt has told me it's "like Indiana Jones and the Kingdom of the Crystal Skull, except much better." I have yet to see the newer movie, but there does seem to be some similarities. I'm planning on being able to write my next short story within a month.
And so that's what has been going on lately. Between my mom's heart attack, possibly moving back home, and helping Randy move, the blog has been a bit empty. It's time to get back to work.
Labels:
Biography,
bliptv,
Gaming,
Growgash,
Lounge L33ts,
Matt Winchell,
MMO,
News,
Ran-san,
RPG,
Sci-Fi,
short stories,
The Way to Kumas,
update,
Updates,
video game,
websites
Location:
Madison, WI, USA
1.17.2013
The Way to Kumas Part IV
IV.
Glyphs could be seen running along the
walls near the ceiling and the floor, glowing with the same light as
that coming from the decapitated head. There were images of cattle,
birds, fish, mountains, forests, and people. As well as something
else. It had the body and arms and legs of a human, but the symbol
was twice the size, and it was headless. This unsettling creature's
image was scattered amongst the images of landscape and animals.
Their guides traveled fast indeed for
people who had never been to the place. They passed a dark corner
from which came a clicking sound followed by a blast of air.
Something heavy hit Growgash in the shoulder and she cried out in
rage, spinning deftly with sword in hand. Before her in the gloom,
large almond shaped eyes floated burning with a wild green light. The
thing hissed and a skittering of many armored feet sounded as the
eyes rushed forward. Her sword sliced the air before her and
clattered against what felt like twin blades.
The eyes now rose upward to where the
ceiling must be. And then the boy warrior was in front of her, sword
in hand. The glowing orbs dodged to the right and he took a chance to
swipe at the thing, only for it to back off to the left. It seemed to
size him up as he edged forward with a double grip on his blade.
“Don't be a fool, boy,” the half
orc sneered. “It's just playing with you.” The youth seemed to
pay no attention. The boy was a distraction and as he hopped lightly
about she considered the thing in front of them. Her mother's studies
had taught her enough, that a thing with a head and and legs may not
have a neck. But if it has a front, it should have a back....
Behind them were
Jaxom and the monk and his apprentice. “Monk!” she whispered
harshly. “When I give the word, release the light at that thing.
Blind it!” His motionless form left her with little hope as she
moved around to the back of the thing. A yell came from the front as
the beast lounged forward, providing the perfect opportunity for the
half orc. She scrabble up the slippery scales of it's back. Blackness
still surrounded them when the crunch of a mortal wound broke the
stillness. Then came a “thwak” as Jaxom's sword hit against the
armored hide.
Where is that
blasted priest! Even as Growgash raised her blade, she felt the
beast shift beneath her. It reared, and a blaze of light flashed,
illuminating the pathway behind and casting the beast in silhouette.
The great sword of the half orc sliced an arc in front of her, but as
the head toppled she made sure to turn away from the light.
Everything plunged into darkness then and she could feel the
lifelesss body of the beast sink to the ground.
“Jaxom?”
Growgash tried to peer ahead of her, where there seemed to be a
figure curled up in a corner. When she touched it, there was only a
sticky wetness.
“Help...” came
a spluttering gasp. It was the young mercenary huddled in a ball
against the glyphs. There was no help for him now, so the half orc
finished him off with a thrust of her sword. Then she turned to
follow the glyphs down a steep passage. It seemed like hours, and
still there was no sign of Jaxom or the priest and his ward. The
fragments of other strange symbols began to appear at chest height.
She knew the breaking of these letters meant the breaking of spells,
especially those wards against intrusion. The broken writing became
more erratic and cluttered until it covered the ceiling and floor. No
one was meant to come down here, the orc warrior thought. Why so
much protection? What was down here? And where were the others?
Ahead came shouts
and then a bright light illuminated the corridor. Growgash stepped
through an archway into an illuminated room. Jaxom was there
stumbling backward until he hit the wall behind him. He was clutching
his eyes. In the center of the room was the priest, his apprentice
kneeling before him. From within the sleeve of his robe, the mage
pulled a sinister blade and held it under the boy's chin. Then he
glared at the half orc woman.
“The way to
Kumas is paved with blood and bones!”
Labels:
Gaming,
Girl Gaming,
Growgash,
RPG,
Sci-Fi,
short stories,
The Way to Kumas
Location:
Madison, WI, USA
12.18.2012
Lounge L33ts Episode 7: Home for the Holidays
We spread some holiday cheer from the Home for the Holidays dimension in Rift (Faeblight server). Joining us is our friend Bob to explain why he's chosen Rift to fill the base building hole in his heart that City of Heroes left behind.
Labels:
Badauss,
bliptv,
City of Heroes,
Faeblight,
FRAPS,
Gaming,
Guild Wars 2,
Home for the Holidays,
Lounge L33ts,
Matt Winchell,
Ran-san,
Rift,
RPG,
video game
Location:
Madison, WI, USA
12.01.2012
Lounge L33ts Episode 6: The Loft
We eventually get around to talking about our experiences so far with the super hero MMO Champions Online. But first, so more geeking out over Anarchy Online!
Labels:
Champions Online,
Cryptic,
FRAPS,
Gaming,
Lounge L33ts,
Matt Winchell,
MMO,
Ran-san,
RPG,
video game
Location:
Madison, WI, USA
10.28.2012
Lounge L33ts Episode 5: The Horned God
I've been playing The Secret World off and on since it officially opened up, and so far it's been a lot of fun. It has it's faults, though. Every time my friend Barry comes over, I have a brief moment of fear that he'll ask to play the game with me. Lately he's been picking Star Wars: The Old Republic, which I don't currently have installed and have informed him of this fact last three times he's been over.
I'll get to SWTOR again in the future. Right now my plate is already piled high with my friends' latest surge into LOTRO, trying to find solace in that sweet bosom before the closure of City of Heroes. Have I told you yet how Ran-san (aka "Namiru" in earlier posts) pledged to never play LOTRO? Have I mentioned that he just bought the Riders of Rohan expansion and is currently marching his way through the Lone Lands on a level 30 toon? Of course, Matt, Sarah, and I have been there with him.
But to get back on topic, it's not that Barry is a bad gamer. He's saved my skin quite a few times. It's not that TSW is a bad game; I've been enjoying myself. It's just that certain teams of people work better in certain games. Barry and I work pretty well together in Champions and City of Heroes. However, get us to try to work together on even the most straight forward of TSW's missions and we're usually slaughtered at least once. Usually from some misinformation gleaned from a website, or faulty memory. When I teamed with Matt and Eric, I didn't die once.
What I enjoy most about this game is the immersion. It sounds silly, but I'm the kind of person who loves to approach random NPC's and see what they have to say, read their back stories, watch practically every cutscene, and follow every dialog tree I can for them. I want to know the whole story, explore the entire city without leaving any trace of fog of war, gather all the exploration badges, and do as many side missions as possible to unlock further information about the world I'm playing in. It comes down to a love of miniature things. I used to love collecting dollhouse furniture and stuff like the original Polly Pocket and Littlest Pet Shop toys. Maybe it's a craving for control over something. Maybe it's a creative outlet for building my own character's backstory. Either way, TSW satisfies this curiosity in a way that CoH, AO, and even LOTRO haven't. The illusion always seems to wear thin in those games, but not so much in TSW.
I'll get to SWTOR again in the future. Right now my plate is already piled high with my friends' latest surge into LOTRO, trying to find solace in that sweet bosom before the closure of City of Heroes. Have I told you yet how Ran-san (aka "Namiru" in earlier posts) pledged to never play LOTRO? Have I mentioned that he just bought the Riders of Rohan expansion and is currently marching his way through the Lone Lands on a level 30 toon? Of course, Matt, Sarah, and I have been there with him.
But to get back on topic, it's not that Barry is a bad gamer. He's saved my skin quite a few times. It's not that TSW is a bad game; I've been enjoying myself. It's just that certain teams of people work better in certain games. Barry and I work pretty well together in Champions and City of Heroes. However, get us to try to work together on even the most straight forward of TSW's missions and we're usually slaughtered at least once. Usually from some misinformation gleaned from a website, or faulty memory. When I teamed with Matt and Eric, I didn't die once.
What I enjoy most about this game is the immersion. It sounds silly, but I'm the kind of person who loves to approach random NPC's and see what they have to say, read their back stories, watch practically every cutscene, and follow every dialog tree I can for them. I want to know the whole story, explore the entire city without leaving any trace of fog of war, gather all the exploration badges, and do as many side missions as possible to unlock further information about the world I'm playing in. It comes down to a love of miniature things. I used to love collecting dollhouse furniture and stuff like the original Polly Pocket and Littlest Pet Shop toys. Maybe it's a craving for control over something. Maybe it's a creative outlet for building my own character's backstory. Either way, TSW satisfies this curiosity in a way that CoH, AO, and even LOTRO haven't. The illusion always seems to wear thin in those games, but not so much in TSW.
Labels:
bliptv,
FRAPS,
Gaming,
Lounge L33ts,
Matt Winchell,
MMO,
Ran-san,
RPG,
The Horned God,
The Secret World,
video game
Location:
Madison, WI, USA
10.23.2012
The Way to Kumas Part III
III.
The breath of the travelers came heavy
now. It felt as if they had been running for days, although the night
sky had yet to lighten to dawn. Flanking Growgash, the two older men
struggled to keep pace. Finally the one with beard turned to shout
across to her.
“This jaunt is not for me!” The
other looked across from the other side of the half-orc.
“Indeed, cousin, 'taint for me,
either. What say we make our stand here?” The one with the scar
over his eye answered. Jaxom pushed them on with Growgash at the
rear. She glanced back and saw their shadowy pursuer rise up upon the
two men and over them. Then there were angry shouts. The darkness
seemed to rush over the two only to leave them standing astonished,
but unharmed. They turned back to glare furiously at their escaping
comrades, soundless curses on their lips.
The half-orc turned to look ahead of
them, and her eyes met the priest’s.
“If it catches us, we
will be dead,” he said with certain fear in his eyes. “We
make for the temple. Once there we will be...” And he continued on
with redoubled speed, as if Hell itself were at his heals.
“We will be what, old man?!” but
her scream was lost as all five dashed haphazard through the thick
undergrowth. Beside her, she saw the young soldier go down, and
leaping a broken tree, she scooped him up and flung him over her
shoulder. “Stop struggling, little pig, or I'll throw you to the
wolves behind us.” And indeed, there were wolves behind them now.
The half orc could hear the familiar snarling growls, but she dared
not look back no matter what fantastical shape their pursuers took.
Ahead their salvation loomed in the
form of a stone door built into the side of a small overgrown knoll.
The priest and his boy stopped short, just long enough for the former
to slice his thumbs and press them into the stone on opposite sides
of the entrance. Then they were greeted with darkness ahead and from
behind, but to Growgash, the entrance to the tomb was a bit less
animated than their enemies. She regretted this thought with a last
push into the stifling blackness. Safe but not safe.
With a thud, she dumped her load upon
the warm stone floor and approached what looked to be the silhouette
of Jaxom. The bag the priest carried glowed blue with just enough
light to guide their way.
“What is this place?” the man
asked their wards, his eyes flashing angrily in the dark. “And what
of the others left behind?”
The apprentice boy turned to them,
“Worry not of them. They were dead before, and are still now. Their
shares are yours. If you live. If we live.” He turned to his master
and the old man nodded.
“What do you mean? They looked alive
enough back there,” Growgash heard herself say.
“Yes, the trick is to convince them
they are alive.” With that, the boy and his master turned to move
further into the tomb. “This is the place of our gods. We will not
be safe here.” His young, high pitched voice echoed through the
passage. Behind her, Growgash felt the hand of the young mercenary
grope at her shoulder.
“Wh-Where we goin'?” his voice
wavered.
“Forward,” the half orc turned to
follow the others before the light could grow much dimmer.
Labels:
Barbarian,
Dungeons and Dragons,
Gaming,
Girl Gaming,
Growgash,
RPG,
short stories,
The Way to Kumas
Location:
Madison, WI, USA
10.13.2012
Lounge L33ts Episode 4: The Prancing Pony
We
manage to get Randy to play LOTRO, Sarah Bloy joins us to bestow some
Tolkien wisdom, and we hear the Tale of the Bag of Devouring (it
involves a dragon).
Labels:
Anarchy Online,
Dungeons and Dragons,
FRAPS,
Gaming,
Girl Gaming,
Lord of the Rings Online,
LOTRO,
Lounge L33ts,
Matt Winchell,
MMO,
Ran-san,
RPG,
video game
Location:
Madison, WI, USA
9.18.2012
Let's Play Borderlands Episode 9
Surprisingly, Sledge was a lot harder this time around. When we first
fought him, he went down pretty quickly with my Soldier and Matt’s
Hunter. It could just be that our load outs weren’t the greatest, or
that we pretty much just charged in there thinking it’s be easy again.
We may have been a higher level in first playthrough, too. I did notice a
lot of henchmen around Sledge that didn’t seem to be there the first
time. In other words, we wind up dying…a lot. I haven’t sat down to
watch this episode yet, but I’ll post if I see anything which may have
caused this.
Labels:
Borderlands,
Gaming,
Girl Gaming,
let's play,
Mad Matt Reviews,
RPG,
Sci-Fi,
video game
Location:
Madison, WI, USA
Let's Play Borderlands Episode 8
This one…This is still a pip to get through, although we had more
trouble with the bandits this time rather than the skags. I also have to
remember to let the tank do their job and re-release the turret in a
timely manner.
Labels:
Borderlands,
Gaming,
Girl Gaming,
let's play,
Mad Matt Reviews,
RPG,
Sci-Fi,
video game
Location:
Madison, WI, USA
9.12.2012
Fight for City of Heroes!
If you had asked me which game, City
of Heroes or Anarchy online, was most likely to shut down first, I
would not have guessed City of Heroes. And yet here I am, writing
about something I never figured I'd be writing about. I was on Skype
when my friend “Namiru” messaged me: “GW2?” which was the
status on my profile. I told him that I had picked up the game at the
behest of one of my coworkers, despite also playing both The Secret
World and World of Warcraft. I was interested in the fact that GW2
had an open world system in place, rather than the persistence based
world from GW1. To which Nam responded: “I'm not TOUCHING anything
NCSoft made after what they pulled today.” That's when I found out
they were shutting down City of Heroes/Villains/Rogues in November.
You can read the official notice here:
I was totally shocked, as were many
other devoted players. I did notice a decrease in population between
when I joined on May 19, 2008, and when the Dual Pistols power
debuted (for those who pre-purchased the Going Rogue expansion)
around March 2, 2010. After that, the population seemed to spike and
fall again until Going Rogue finally hit. I noticed yet another spike
ending in a plateau in November 2011, when the game went
Free-to-Play/Freemium. At first, nearly all the servers were in the
red, but by the time I came back to game they had returned to either
green (low) or yellow (medium). Occasionally on the weekends, Freedom
and Virtue would reach red or be grayed out as full. Still, after the
conversion to the f2p model, the population on Virtue seemed to
remain substantial and never dip as low as it was in mid-2009.
Once the rage around the fact that I
had just spent $143 for a 1 year sub, only to get about 7 months of
game play out of it had subsided, the questions started surfacing.
What was going to happen to all the proposed content? Hadn't the team
at Paragon Studios just added the new Staff Fighting, Water Blast,
and Plant Affinity power sets? Weren't they working on new content
for Praetoria? Might there actually be a City of Heroes 2 planned
that would make them do this? And most of all: “Why?”
Most people I've talked to suggest
that it's financial. I find that hard to believe, though. As stated
before, several new and intriguing power sets had been introduced,
along with new enhancements, inspirations, travel powers, emotes, and
some very detailed costume sets. There was also the Blockbuster
Summer event where the players participated either in gladiatorial
combat in an arena, or in a casino heist. LOTRO has done a similar
thing during their Yule Festival at the theater in Frostbluff. I saw
many players partaking in these activities with cash shop products.
Why keep developing an unsuccessful game for nearly a year instead of
simply axing it and cutting losses?
I think the most likely reason (cited
by ChaosD1 on MMO Grinder:
http://mmogrinder.net/2012/09/02/r-i-p-city-of-heroes/#comments
) is to try to push players off of an old acquired IP on to Aion, a
title more inline with the company's Korean “grindfest” themed
MMO's.. Some people are suggesting in the comments of the above post,
that Nexon may somehow be responsible. This theory is based on their
buying up a significant amount of NCSoft's stock, effectively making
them the biggest holder:
For NCSoft's financial earnings, check
here. I've not been patient enough to really sift through this
information:
I was on the Massively website looking
up articles on this closing, and came upon one that asked what the
reader's favorite memories of the game were. One of mine was when I
first started playing and was running around a park to the North of
Kings Row. Spotting a purple named enemy below me, I made a quick
escape. Then out of curiosity, and the fact that it wasn't following
me, I returned to carefully observe what I'd stumbled upon: the
Clockwork “Paladin.” Over the years, I would catch a glimpse of
someone fighting this Giant Monster, or see alerts of it's impending
assembly. Once I even saw a solo level 50 controller take it down
with pets.
Kings Row was one of my favorite
areas, although even Galaxy City had some fun nooks and crannies
before the rock slammed into it. Gemini Park was where I first
encountered my dreaded enemy, the Vahzilok Eidolan. At least
in the lower levels. Valor Bridge in Independence Port was another
favorite hangout, especially when you Super Jumped off the top down
into the bay. Another fun place was Croatoa, the monsters there
having also been used in the Halloween Event. They would jump out of
the door every time you got a “trick,” whereas a “treat”
earned you temporary costumes, inspirations, special salvage, etc.
I'll also miss the Ski Chalet and trying to earn the special badge
from the ski jump ramp. It was fun slipping and sliding all over the
place! And the lodge at the top was great for sitting around and
chatting with friends.
Then there are all the things I never
got to do, such as get a character to level 50, explore the Incarnate
abilities, do a Task Force or Trial, not to mention fully explore the
new Dark Astoria or Praetoria. Hell, my Praetorian is only level 15.
There were ideas for future characters and rerolls of current heroes
and villains, too. I was also working on a few CoH themed projects
for the blog here such as a “Grand Tour” themed series where I
explore various parts of Paragon City that might fly under people's
radar, probably linking to Paragon Wiki for people looking to collect
the exploration badges. Hopefully I can get a few screen caps of the
House of the Wayward Soul super group base. I was also working on
several character profiles such as the Vellum one posted.
It seems most of the Legendary super
group and my friends are giving Champions Online another try. Namiru
says it's a bit better than when he last tried it. I have only just
fired it up on the new gaming desktop, and am out of the tutorial
zone with a CO version of archer extraordinaire, Elsie Dracona. I'm
also going forward with the “Grand Tour” series, only it'll
probably focus on LOTRO now, with maybe whatever I can get of CoH
before it shuts down. I'll be taking screen shots of all the CoH
characters I can unlock and putting up profiles of them.
A lot of people also seem to be
holding out for a last minute save for CoH from someone willing to
buy the rights to the IP, the characters, and the engine. There is
also talk of a fan run server. Author Mercedes Lackey, apparently a
long time player, has thrown her support behind the campaign to keep
the game going and there has recently been a large protest staged by
players across 30+ instances of the Virtue server. TonyV has
organized a special message board found here:
A writing campaign has been organized
on the Titan Network forums. The etiquette guidelines and addresses
for CEO Mr. Taek Jin Kim can be found here:
The heroes of Paragon City have always
been there me. It's high time I be there for them.
Labels:
Aion,
City of Heroes,
comics,
controller,
Cryptic,
Gaming,
Girl Gaming,
Guild Wars 2,
MMO,
NCSoft,
News,
Paragon Studios,
RPG,
Vellum,
video game
Location:
Madison, WI, USA
8.22.2012
Gamepadding Through The Secret World
I've been playing The Secret World off and on for the past month, or so. Everything was going well until I reached the first combat sequence after watching my character fall unconscious outside London's Ealdwic Park. This was when things got rather difficult, and painful, fast. The shooter style combined with the hotbar commands and tab targeting put a bit of a strain on my wrist. The result is that I stopped playing, did a little research, and found the following link on the TSW forums:
From there, I downloaded the Xpadder
program for about $10:
Now I'm sure more than a few of you
reading this know of other, better (free) programs and techniques for
getting a gamepad to work with The Secret World. I'm also fairly
positive the layout pictured isn't the most efficient. However this
is my first time trying to set up a gamepad to work with a PC game,
so this layout is very much a work in progress.
What we see here is Set 1 of 3, where
I try to put the most useful buttons such as main attacks, movement,
tab targeting, and camera. When you first create a new layout, you
can select from a list on the Xpadder website to load the image of
the controller you are mapping, in this case a Logitech Gamepad F310.
I made sure to register the movements of all the analog sticks and
buttons with the program. I then went through and assigned key(s)
from the keyboard to each button and each direction of the analog
stick. The sticks can be assigned as few a 4 direction functions and
up to 8, as well as defaults for W,A,S,D and the arrow keys. Clicking
the little wrench will show you more options. In order to keep
everything organized, I named the buttons after their function by
clicking on the green “Abc” area in the Xpadder UI.
I was able to also bind multiple
keyboard functions to one button/analog direction as well. You can do
this by clicking on the initial key you want to bind in the Xpadder
keyboard interface, then going into the “Advanced” menu to add a
second key bind. This helped in setting up the camera movement, since
I could map the right click mouse button along with a direction:
Now here comes the tricky part. Since
there are a lot more keys for TSW than just the primary ones featured
in Set 1, I needed to make a second Set. Once I created Set 2, I had
to link it to Set 1 to be able to switch between the two. The forum
post recommended using the “When Held” assignment to one of the
triggers/bumpers. Instead, I played around with the “One Way Click”
and “Two Way Click” options before realizing that all of these
functions needed an anchor point between the sets involved. I decided
to stick with the “When Held” function as it was the easiest to
work with. I then went through and, still using the TSW forum post as
a guide, assigned the next round of commands to Set 2:
Finally, Set 3 focused on the basic
functions of the mouse in interacting with the GUI:
I plan on using this program to assign
keys for Age of Conan, as well. Considering that game relies on tab
targeting and directional assault on the enemy's flanks, it should
come in handy. I hope this this post has been of interest.
Labels:
controller,
gamepad,
Gaming,
Girl Gaming,
RPG,
Sci-Fi,
The Secret World,
video game,
websites,
Xpadder
Location:
Madison, WI, USA
8.02.2012
Let's Play Borderlands Episode 4
In which Matt and I search down the memoirs of a lonely, misunderstood recoding device and have another bout with Bone Head. This time on film :D !
Labels:
Borderlands,
Gaming,
Girl Gaming,
let's play,
Mad Matt Reviews,
RPG,
Sci-Fi,
video game
Location:
Madison, WI, USA
7.27.2012
The Way to Kumas Part II
II.
Below the canopy of the trees, the
sparks struggled through the kindling. Growgash snorted in
frustration at the mercenaries' attempts to light a blaze large
enough to roast their dinner. They had refused help from her and the
priest and apprentice, not that their employers had really offered
any. Jaxom spurned their company as he did not trust the look of
them.
With the blaze finally lit and the
small game they'd caught eagerly devoured, the company settled for
the night. Growgash drew first watch and Jaxom stayed with her as he
was next. As she unsheathed her sword for cleaning, she noticed the
blonde man inching towards her.
“You're a brave one, to approach me
when I have my sword out,” she eyed him.
“You think I wouldn't notice you
staring at me earlier. You orcs have curious taste in mates...” her
ears pricked at his hot breath. “But you're attractive enough, and
a good fighter.”
“Unlike some I could mention...”
she looked across into his dark eyes. Very few human men were equal
to her height, let alone taller than her. The canopy of the dense
forest trapped the heat from the day and her leathers were chafing
badly. A bead of sweat dropped from the man's chin onto her hand. On
the other side of the fire there was movement.
The priest and his apprentice awoke
and took up positions on opposite sides of the fire. Then steepling
their fingers they began to mutter in unison. The younger mercenary
peered from under his blankets nervously while his companions buried
themselves in irritation. Abruptly the chanting stopped but the two
worshipers remained at their posts. From the corner of her eye,
Growgash saw a spider's silken web stretch and billow outward without
aid of a breeze. Indeed, the air all about them seemed deathly still
and the fire seemed dimmer by the moment.
Beyond the ring of protection black
shapes formed and lumbered closer. Growgash and Jaxom lept up, swords
ready as the older men rubbed sleep from their eyes and crawled to
their weapons. No matter how tightly the younger man held his sword,
the blade quivered in his grip. Now the shadow figures towered over
them, still obscured by the darkness despite the rapidly dwindling
fire.
Simultaneously the priest and his
charge jumped to their feet.
“Leave! Now! We cannot hope to fight
these beasts!” and they did so, dashing away from the fire. For a
moment the shadowy figures arched over the blaze, then swallowed it
in pursuit. There was still light, however. Ahead of the soldiers,
Growgash saw the bag slung over the priest’s shoulder. It glowed
brightly with the same blue light from before. What's more, it was
moving, as if a knot of snakes were writhing inside.
Labels:
Dungeons and Dragons,
Gaming,
Girl Gaming,
Growgash,
RPG,
short stories,
The Way to Kumas
Location:
Madison, WI, USA
7.21.2012
Let's Play Borderlands Episode 3
We continue on our odyssey! I also apparently steal stuff from Matt:
7.11.2012
Let's Play Broderlands Episode 2
"Mad" Matt Winchell and I continue on to Skag Gulley. What will we find there? Treasure? Weird alien creatures? Rogue human elements? Yes!
Labels:
Borderlands,
Girl Gaming,
let's play,
Mad Matt Reviews,
RPG,
Sci-Fi,
video game
Location:
Madison, WI, USA
7.03.2012
City of Heroes Profiles: Vellum
“A shadow slipping from corner to
corner.
A glimpse of darkness in the night.
A curious little stranger in this
strange world.
Only Vellum knows his own might.”
I've been leveling Vellum for quite a
while now. He is a Dark Melee/Dark Armor Tank created in 2009, around
the same time my friend Bob created the super group House of the
Wayward Soul. A living shadow visiting from a distant void, Vellum
fit right in with the House's theme of strange and off the wall
characters. He's been raiding the fridge, “borrowing” salvage
supplies, and teleporter hopping ever since.
![]() |
Vellum atop a building in Steel Canyon |
Vellum was created during a time of
turmoil and altitist. Restlessly, I moved from character to
character, experimenting with different power sets and trying to stay
alive in a city that wanted my heroes (and villains) dead. I remember
the first build, a haphazard application of slots to powers I didn't
need. In particular, I selected the stealth pool power, which was
later overshadowed by a similar invisibility power in the Dark Armor
set, making it redundant. This was in addition to a myriad of
enhancements that, while they fit with the powers, didn't play well
with each other. In other words, while Vellum could do damage, he
couldn't hit, couldn't block, and suffered from a massive drain of
endurance every time he activated his shields or threw a punch.
Vellum couldn't survive, and thus, was a failure of a tank. Out of
frustration, I shelved him and moved on to other characters.
Then “Drenivian” came to the
rescue. Dren, also known as “Ed Boy” or “Edward” is a real
life friend of mine (as well as that of Matt, Bob, and “Namiru”),
whom I first met at the University of Wisconsin Anime Club in 2003.
Dren was able to walk me through a quick repec of the character and
also took me and Matt through some missions to learn how to tank
properly. I also started crafting Set Invention Origin enhancements
to improve multiple aspects of a power at once.
But now we get to Vellum's origin. He
is a living shadow from another dimension where only two light
sources exist amongst the darkness. Every now and then, these two
light sources cross over each other and wipe out most of the darkness
between them.
Vellum's people have been visiting
Earth and other similar planets for quite some time now. His interest
is in studying human society, and where better than Paragon City?
Here, he can observe humanity at its best, and its worst, as well as
how humans deal with attacks by outside forces. The Rikti are
invading, although what they want is yet unknown to our hero.
Being a living shadow, Vellum can take
on various shapes and forms, including a flying beast.
He's even able
to manipulate darker colors to create his near human angelic female
form.
At first he was only able to travel and explore his
surroundings at night, due to the brightness of an Earth day.
Even
then, he had to be cautious about traveling through underpasses and
under street lights, for fear of disappearing. There is a solution,
though. Vellum has begun pouring himself into human clothing and
wearing a rubber mask. He hasn't quite gotten certain aspects of the
human body down, particularly eyes.
During his travels at night, Vellum
has had his share of run ins with the Clockwork, in many of their
forms.
He's also had to tough it out with Trolls, villainous
societies bent on world domination, and centurions. Civilians have
nothing to fear from him, although his appearance maybe strange. So
if you see an odd looking man with eyes black as a void, don't be
afraid. It's only Vellum, and he's just curious about you.
Labels:
City of Heroes,
comics,
Girl Gaming,
MMO,
RPG,
Sci-Fi,
Vellum,
video game
Location:
Madison, WI, USA
6.30.2012
Let's Play Borderlands Episode 1
Matt and I begin our journey....
Labels:
Borderlands,
Gaming,
Girl Gaming,
let's play,
Mad Matt Reviews,
RPG,
Sci-Fi,
video game
Location:
Madison, WI, USA
Subscribe to:
Posts (Atom)